⚔️ Batmath

BATMATH

Defeat the dragon with maths!

A wrong answer never hurts you — it helps you learn.

Free Nothing leaves this device
· ·

📜 My Purpose

Why this site exists, who it's for, and what makes it different.

School can be fun, with a little Batmath in it.

Why I built Batmath

[DRAFT — edit freely] I built Batmath because I wanted my son Ayomipo to have a place to practise maths without the loops that make other apps stressful — the timers that punish, the energy bars that drain, the streaks that shame. Maths is hard enough without a game adding its own rules about whether you're allowed to be wrong. So I made one where a wrong answer never hurts you. It just shows you how, and lets you try again.

Who it's for

[DRAFT — edit freely] Children in Years 1 to 7 who want a calm place to practise. Teachers who want a tool they can put on a classroom screen without setting up accounts or learning a new system. Parents who don't want their child's data tracked, sold, or used to train anything.

What I plan to do next

[DRAFT — edit freely] Keep adding to it, one piece at a time. There are still maths topics I want to cover better — telling the time on a clock face, more word problems, more variety in every world. I'd like to see teachers try it with their class and tell me what works. And I want every child who lands here to be able to use it, regardless of how they read or learn.

Why you can trust Batmath

  • Free, always. No paid tiers, no premium content, no upsells.
  • Nothing leaves your device. No accounts, no logins, no analytics, no advertising, no data ever sent to a server.
  • A wrong answer never hurts you. No punishment, no shame, no losing lives. Wrong answers are turned into worked methods that show how to get there.
  • Aligned with the England National Curriculum for Years 1 to 7.
  • Co-designed with a real child. Every feature is tested by my son Ayomipo before it goes live.
  • Worked methods for every question. Children learn the how, not just the answer.

Get in touch

[REPLACE: an email or way to reach you — or remove this section if you'd rather not share contact.]

Everything on this site is free and built independently. There is no company behind it, no advertising, no data collection.

Meet Ayomipo

Co-designer of Batmath.
Photo of Ayomipo Osideinde, co-designer of Batmath
Ayomipo Osideinde
Co-designer · Chief Tester

What he does for Batmath

[DRAFT — edit freely] Batmath wouldn't exist without Ayomipo. He's the reason it was built, and the reason it works the way it does. He plays every new feature before it goes live, tells me when something is boring or confusing, and comes up with ideas — Class mode, the mode teachers use on a shared screen, came from him after he saw something similar at school.

About Ayomipo

  • Age: [REPLACE]
  • School year: [REPLACE]
  • Favourite subject: [REPLACE]
  • Favourite thing about Batmath: [REPLACE]
  • Other things he loves: [REPLACE — e.g. football, drawing, books, video games]

A note from Ayomipo

[REPLACE — leave a space for Ayomipo to write something himself if he wants. A child's voice on his own page hits harder than anything an adult could write.]

Which school year?

Pick the child's year group. Questions match the England National Curriculum for that year.

Choose your World

Each World practises a different part of maths. Pick any one.

World

Pick a level. Each level has a tougher dragon and harder questions.
Level
⭐ Score: 0
🔥 Streak: 0
🐲 Dragon energy100%
⚡ Redemption Round
Show you’ve got it now — get these right to earn a star back!
Question

Tip: press keys 1–4 to choose an answer.

My progress

Everything here stays on this device only.
VICTORY!
The dragon is worn out — and friendly now 🐲💛

Question 1 of 10 Class score: 0

Tap the answer the class voted for. No timer, no failure — wrong answers become a teaching moment. Nothing from this session is saved to any child's personal progress.

Class complete!

Batmath prototype · no accounts · no data leaves this device